Dapper Dolphin Studios Where the ridiculous is taken seriously

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Building Cities

City1 City2 City3 City4

The environment has been revamped and is still continuing to grow.

Should have newer photos soon!

Player 2: The Friendly A.I.

Player2TowerFall

 

Our game is coming together nicely! Despite repeated sickness and general tragedy, our programmers have powered through every road block, and now its up to the artists. Above the model for player 2, the friendly artificial intelligence, is pictured. The thinking for the model is (like everything else in the game) basic shapes. We will be relying on ambient occlusion maps to do most of the heavy lifting, using fairly basic color schemes for visual interest. We will be taking care of all that color dynamically in Unreal 4′s material system. This is convenient because it means we don’t need to generate all but the most basic texture maps for any given model. Aside from the ambient occlusion, we just need to make a color id map which associates pieces of the model with a specific color so that when the model is in the engine, we can tell it to render different pieces with different colors and effects! Its a simple but powerful approach, and one that makes a game of this scale easy for a small group of students to make as opposed to many of our previous projects. We can’t wait to show off what we’ve made in next weeks class playtest!

 

Isaac – 3d Artist – Team Evil Panda

Paper Prototype Feedback

In order to test our game properly before we began production, we created a paper prototype of our game.  It was a two player turn based strategy game where the players needed to work together to stem the flow of our “A.I” (Zac moving the enemies around as he saw fit).  We were able to receive some important feedback from our fellow classmates.  Most of which was how hard it was, and that we needed to make sure the player always felt like they had a fighting chance against the enemy.  Of course, our main goal in making this game is to show people just how impossible it is to beat A.I, it is still important for us to find a happy medium.

Past the prototype, we have made it into the coveted production phase.  Our members working around the clock to produce all the aspects of our game.  The multiplayer is coming along swimmingly, as well as the individual tasks each player has.  Each programmer is working on an their own projects, and it is only a matter of time before we merge all the parts and have a functioning game.

Level-Audio Design

Level Layout:

Most of our game is going to be based around one, top down, city level.  As a tower defense, we are focusing on placing lanes leading into the player’s main base.  Each lane will be represented by a road running through the city that converge into each other.  We chose to place the player above the scene, this will allow for a full strategic view.  It will be up the player to create each obstacle with their towers.  Leaving for each game to be uniquely different.

Seeing how we are aiming for a multiplayer aspect, we plan are implementing a reverse tower defense of sorts.  While one player is placing towers to stop the enemy, the second player is going through an enemy placed tower defense to get to much needed resources.  These areas will be placed on the sides of the main area, giving the second player the opportunity to either fight with player one, or go out on their own and gather resources.

 

Audio Design:

Music is a topic we haven’t placed too much interest in, but we are leaning for a slower, more strategic sound.  For the sake of time and skill sets, we’ll do our best to find free music to place into the game.  Each different type of shot will have its own sound, and each enemy will be making some sort of sound as well.

Game 2.0

Thoughts? has been officially put on hold. There have been some serious creative differences relating to the game. However there is a new game that we are now working on. Unfortunatly until we get an alpha of the game we are not going to be making any more posts.
Thank you for understanding
Dapper Dolphin Studios