In order to test our game properly before we began production, we created a paper prototype of our game. It was a two player turn based strategy game where the players needed to work together to stem the flow of our “A.I” (Zac moving the enemies around as he saw fit). We were able to receive some important feedback from our fellow classmates. Most of which was how hard it was, and that we needed to make sure the player always felt like they had a fighting chance against the enemy. Of course, our main goal in making this game is to show people just how impossible it is to beat A.I, it is still important for us to find a happy medium.
Past the prototype, we have made it into the coveted production phase. Our members working around the clock to produce all the aspects of our game. The multiplayer is coming along swimmingly, as well as the individual tasks each player has. Each programmer is working on an their own projects, and it is only a matter of time before we merge all the parts and have a functioning game.