Level Layout:
Most of our game is going to be based around one, top down, city level. As a tower defense, we are focusing on placing lanes leading into the player’s main base. Each lane will be represented by a road running through the city that converge into each other. We chose to place the player above the scene, this will allow for a full strategic view. It will be up the player to create each obstacle with their towers. Leaving for each game to be uniquely different.
Seeing how we are aiming for a multiplayer aspect, we plan are implementing a reverse tower defense of sorts. While one player is placing towers to stop the enemy, the second player is going through an enemy placed tower defense to get to much needed resources. These areas will be placed on the sides of the main area, giving the second player the opportunity to either fight with player one, or go out on their own and gather resources.
Audio Design:
Music is a topic we haven’t placed too much interest in, but we are leaning for a slower, more strategic sound. For the sake of time and skill sets, we’ll do our best to find free music to place into the game. Each different type of shot will have its own sound, and each enemy will be making some sort of sound as well.