The time has come for the production of a new game with Evil Panda and Dapper Dolphin. We have presented our idea to the class and some had some criticisms and some supported our idea. Though, we are excited to get into production of our game. We have setup our git to pass around the code. We are having weekly meetings. We are ready to build the AI.
First, we are rethinking the rules of the game. Instead of a round based game we are thinking of it being an endless barrage of robots coming the players way. Second, the AI will adapt to what type of tower the player has placed. Third, we have decided to have different types of towers that do different types of damage. As the AI adapts to the player’s towers the player then has to adapt to the AI robots.
Now I as a programmer I would like to talk about networking. I am the programmer who is working on multiplayer/networking. I am using a new engine I have barely used before, Unreal Engine 4. I have been reading documentation or should I say lack of. So I had to search through the source code of the Unreal Engine, but I figured it out. The other programmers and I have decided to go with a dedicated server model. In a dedicated server model the server does not render the game but only does networking important functions. Thus, making the server more efficient. Then the clients connect to the server and they send information about the game back and forth. Jeremy and Zac have created a white box and now I am hooking it up to networking. There are some problems, but I will figure it out.
We are all excited to make this game. So stay tuned to our development on this site.